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Sims 3 multiple relationships
Sims 3 multiple relationships







sims 3 multiple relationships sims 3 multiple relationships

This was carried forward into The Sims 2. If the lifetime relationship was at least 70, it would result in love. Once an adult Sim's daily relationship with another hit 70, a successful romantic interaction between the two would result in a crush. "Best friend" status was not formally named or recognized, but the lifetime relationship could affect whether or not a social interaction was available, or would be accepted. Two Sims would become friends if each one had a daily relationship of at least 50 toward the other, and the relationship would break if either Sim's daily relationship toward the other dropped below 50. While this arrangement was not put into The Sims Deluxe Edition, it was carried forward into subsequent expansion packs, and into The Sims 2. The Sims: Hot Date turned this into the daily relationship bar, and added a lifetime relationship bar. In the initial release of The Sims, there was a single relationship bar that ran from -100 to 100.

sims 3 multiple relationships

Then, they can advance to go steady, propose marriage, and then get married.

sims 3 multiple relationships

In order to get married, Sims have to be romantically interested in their significant others first. Sims require a high relationship to become married or joined, but the state of being married or joined is not lost autonomously if the relationship scores declines. For example, Sims with a good relationship tend to have better conversations with each other and can share a double bed, while Sims with a poor relationship are less likely to positively accept each other's interactions or may even perform negative interactions on each other. Relationships can have a large impact on how Sims interact with each other and can decide which interactions can be performed or accepted. While Young Adults, Adults, and Elders are all able to form romantic relationships with each other, Teens can only initiate romantic interactions with other Teens. Over time, and without interactions to reinforce the relationship, the relationship score between two characters will return towards a baseline of zero characters that are passionate lovers or bitter enemies may eventually be nothing more than acquaintances to one another. Relationships between two characters can be casual, friendly, hostile, humorous, or even romantic, all based on the history of interactions between the characters. The relationship status between two characters, as well as their age, life state, and whether the characters are related to one another, ultimately determine which potential interactions the characters can engage in. Relationship points are added or subtracted from the "relationship score," which is used to determine the general status of the relationship between the two characters. Whenever two characters interact, they gain or lose "relationship points," based on each character's reaction to the other character. "Love" redirects here. For other meanings, see Love (disambiguation).Ī relationship is a shared acquaintance between two characters.









Sims 3 multiple relationships